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Post by Eric formerly Eric on Dec 10, 2016 16:45:54 GMT -6
Anybody down to play a zone mortalis game this week? If you're part of the campaign, we could make it official too. I've been playing on 2 sets of Deathwatch Overkill boards and it works really well. So like ~600 points, only models with max base size 40/50mm.
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Post by Deleted on Dec 12, 2016 8:43:01 GMT -6
I know we just had a game last week, but I'd be down for a Campaign Zone Mortalis style game if no one else is interested.
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Post by mcsardo on Dec 12, 2016 12:46:56 GMT -6
I've never played a ZM game. Are the rules still floating about somewhere? I know that there are changes to army construction and play style. I'm potentially interested, but will have to be walked through the process.
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Post by Deleted on Dec 12, 2016 12:54:59 GMT -6
There are a few rules changes from normal 40k. - Units may not select Dedicated Transport options.
- No unit may have a starting size greater than 15 models before being joined by Independent Characters.
- Vehicles, other than Walkers, may not be chosen unless their models are no more than 4" wide. Flyers may not be chosen at all.
- Monstrous Creatures needing more than a 60mm round base may not be chosen.
- up to a maximum of 1,000 points a side of play
- Barrage weapons cannot be used to fire indirectly within, into or out of Zone Mortalis areas at all
- Bikes, Jetbikes, Artillery, Cavalry and Walkers treat all difficult terrain they encounter within a Zone Mortalis as dangerous terrain as well.
- Vehicles, including Skimmers, treat a Zone Mortalis as both difficult terrain and dangerous terrain in its entirety.
- Only units which are described as being able to teleport or materialise from the Warp may use the Deep Strike special rules.
- In Zone Mortalis terrain the victorious side in an assault may re-roll their Sweeping Advance result if they wish.
- Weapons with blast markers and templates gain the Shred special rule inside the confines of a Zone Mortalis
- If, while falling back, a unit moves through (i.e., within 1" of) another of the player’s own units, the unit moved through must take an immediate Morale check or fall back themselves.
- Take an initiative test when charged, if you pass you fire overwatch at full BS.
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Post by 1D3chan on Dec 12, 2016 13:56:58 GMT -6
I have a rules clarification for the Initiative Test to fire Overwatch at full BS:
How does this work with range, especially with template weapons? For example, overwatch is normally fired without taking range into account: if the unit charging is 11" away, and you have a pistol with a range of 8", you can still fire it as overwatch. Likewise with template weapons, if the charging unit is 10" away, you can still use Wall of Death for D3 hits even though they aren't in range of the template.
So say you pass your initiative test and you can fire overwatch at full BS with your flamer in Zone Mortalis, but they aren't in the template range. What do you do?
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Post by Deleted on Dec 12, 2016 14:15:16 GMT -6
This is the full rule excerpt: Reaction FireThe confined spaces of a Zone Mortalis make for deadly, close range fire-fights, where a split second reaction may be enough to gun down an enemy rushing out from the darkness before death strikes you down. In order to represent this, this special rule allows units being assaulted a chance to fire their ranged weapons when they are assaulted with a superior chance of hitting the foe than normal Overwatch fire would allow—if they’re fast enough! Only units not already engaged in close combat and not Falling Back may attempt Reaction Fire. - Only Pistol, Assault and Rapid Fire weapons may be used for Reaction Fire attacks. Heavy weapons may only be used for Reaction Fire attacks if the model carrying them has the Relentless special rule. Note that other weapons in the squad may still make normal Overwatch snap fire attempts, if they are eligible, alongside the rest of the unit’s Reaction Fire.
- Blast weapons may not be used to make Reaction Fire attacks.
- Template weapons may be used in Reaction Fire attacks. If the Reaction Fire roll is successful (see opposite), rather than placing the template, D3 hits are inflicted upon the charging unit by each Template weapon fired by the unit.
- A unit may only make a single Reaction Fire attack against the first unit they are assaulted by in any given turn.
- A Reaction Fire attack is made after a charge is declared, but before charging models have moved. Casualties resulting from Reaction Fire may cause an assault to fail.
Making a Reaction Fire Attack
A Reaction Fire attack is carried out exactly like an Overwatch attack except that the unit in question must first roll equal to or under its majority Initiative score on a D6. If successful, it may fire its weapons at the assaulting enemy with their full Ballistic Skill. If the test is unsuccessful, the unit may still make a normal Overwatch attack (i.e., snapshots at BS 1) instead. A unit may not use the Counter Attack special rule if it has used Reaction Fire.
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Post by Eric formerly Eric on Dec 12, 2016 15:45:11 GMT -6
Yeah I'm pretty sure if you just Google zone mortalis rules, they should pop up (from forgeworlds site). And good clarification question. Hasn't been an issue for me so far since all my games have been marines vs necrons. But yeah it's a fun way to play small infantry games. One of the biggest differences I've enjoyed is the cat and mouse game that you end up playing because of all of the blocked sight lines and corners/walls. Depending on the board, you may not even establish line of sight with an enemy unit until turn 2-3.
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Post by Eric formerly Eric on Dec 12, 2016 15:47:48 GMT -6
I know we just had a game last week, but I'd be down for a Campaign Zone Mortalis style game if no one else is interested. Yeah I'd play Wednesday. Like 600 points?
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Post by Deleted on Dec 12, 2016 16:58:56 GMT -6
I know we just had a game last week, but I'd be down for a Campaign Zone Mortalis style game if no one else is interested. Yeah I'd play Wednesday. Like 600 points? Tuesday is a little better for me, but If Wednesday is your availability I can swing it. 600pts is fine by me, only question i think we need to pin down is about the mission and formations. All of the zone mortalis missions were written for 6th edition, but they are still useable. Alternatively, we could use the "Boarding Action" mission I wrote for Zone Mortalis in the campaign. Secondly, are we requiring both side to use the "Zone Mortalis" detachment, or 7th Edition List building (I.E. Formation, Faction Detachments, ect.). Personally I'd prefer the ability to take some formations, but If you want to use just the stock detachments thats cool.
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Post by Eric formerly Eric on Dec 12, 2016 18:08:08 GMT -6
I got busy tomorrow so gotta do Wednesday if that's cool. I'd do boarding action. Honestly, I kinda want to stick with the ZM detachment because I really don't have marine formations that are workable in 600 points. I guess I could do a shadowforce or 1st company but then I'd have like 3 units in a tactical objective game. Sorry about that. Cult ambush is still super good in this kind of game.
Also a thing to keep in mind is that the passageways on the deathwatch board are probably only 2.5" wide. The rooms are fine but the hallways dividing the rooms are small. For the games sake, I'd say that a landspeeder/other things on those flying bases just barely fit even though they wouldn't fit if it wasn't a flat board. But if the board doesn't work, the dojo has plenty of fences/tank traps/etc that make a good makeshift ZM board.
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Post by Deleted on Dec 12, 2016 19:01:29 GMT -6
I can manage Wed, and I'll try to figure out a ZM detachment that works for me. Most of my GSC are assault and the full overwatch scares me, considering there is relatively little terrain and bolters ignore my whole armies armor save. I'll just have to go more shooting then assault and focus on trying to shut down corridors. Everything I own fits on the Overkill Tiles, save for the Leman Russes which I won't bring as they take up half of the points .
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Post by Eric formerly Eric on Dec 12, 2016 20:22:46 GMT -6
Good point. But sheer number of units, plus your ability to grab objectives with cult ambush should even things out.
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Post by Eric formerly Eric on Dec 13, 2016 19:48:46 GMT -6
Hey dudes, I can't make it tomorrow so somebody should play will!
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