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Post by Ah crap it's him on Apr 14, 2014 11:34:58 GMT -6
So with the new book, a hopeful wait for some DKoK models in the mail and my work on the current tyranids I've decided to take on the stupid task of repainting and reviving my guard.
Color scheme I'm considering: The same brown as the Nids I did. Brown Uniforms with either Blue, Yellow, or green armor.
I'm thinking I'll make them match the Nids with blue or yellow. I like green but then they'd pretty much be normal Cadians. I'll do what I always do, and make one of each then sit make and decide who gets repainted for a third time
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Post by Matt W. on Apr 15, 2014 21:54:04 GMT -6
Does this revival plan involve a battery of Wyverns?
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Post by Ah crap it's him on Apr 18, 2014 14:29:18 GMT -6
It may involve such a thing. Although, they really aren't as good as I'd like them to be, I'd rather have my griffins back.
So i have a few sample guardsmen almost completed which I will bring with me to the game night tonight. I'll put photos up when the final touches are done on the examples.
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Post by Matt W. on Apr 18, 2014 22:22:51 GMT -6
IA 1 is still a valid book.
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Post by Joelercoaster on Apr 21, 2014 8:47:20 GMT -6
I still rock-the-vote for either the grey or dark blue (although a minor highlight on the blue would probably make it pop just a tip...er... touch).
For IG, or, AM, as the case may be, I kind of like the drab look. Captures the feel of a horde of foot soldiers, lives spent ceaselessly for a few inches of ground at a time. Plus it lets you put some more flair into characters and officers and make them really stand out.
PS - as for Wyverns... I think, like most IG tanks, they're pretty great at what they're meant to be great at. Vs chaff hordes (bug gribblies, orks) they're going to wreck domes all over the place. You pretty much just remove every gaunt you touch with it, unless it has Catalyst. It's pretty awesome vs other light infantry, and probably even decent vs heavy armored infantry (read, marines) by weight of numbers (4 small blasts re-rolling wounds will force a lot of saves).
I would definitely proxy one and see how it goes. It depends on what else your army runs, but between wyverns as your artillery support, and FOMT orders, you can basically have an army of ignoring cover shots.... which is dirty.
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Post by Nick P on Apr 21, 2014 9:59:59 GMT -6
you can basically have an army of ignoring cover shots TAU
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Post by Joelercoaster on Apr 21, 2014 10:07:55 GMT -6
you can basically have an army of ignoring cover shots TAUGorramit. I'm going to take 50 biovores in every game.
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Post by Matt W. on Apr 22, 2014 1:21:06 GMT -6
A solid hit from a Wyvern battery, which isn't hard that to do since it's twin linked, puts you on target. 3 of them gives you 12 templates that reroll to wound. Even if you don't kill a unit outright you'll cause causalities to most infantry not in transports. The potential number of wounds alone makes it fun.
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Post by Ah crap it's him on May 8, 2014 11:25:26 GMT -6
So in addition to repainting my guard. I have also committed heresy and purchased an imperial knight.
I felt they were too static lookin for their super close combat skills, so I am attempting to reposition the legs and arms slightly. That being said, the bits are not supportive of a repose so it's gonna be rough and I'll have just one real shot at it.
So what I felt like asking is: what pose should an IK be in? A) stomping on something (one foot raised, maybe a squashed bug on the base) B) kneeling/crouching to fire it's gigantic gun? C) a more action posed close combat swipe?
Knight gear revamp: A) gun/sword in one arm with a massive shield B) sword and board with the gun shoulder mounted C) don't use a sissy shield
Because I can: A) a banner coming up off it's back or a pirate flag yarrrr B) use the naked head but put a cowel/hood over its head C) add a crew to the back, open the "hatches" with soldiers fighting gene stealers or firing extra weapons out the hatches : Edit: or it is rather easy to replace the shoulder shield with the other heavy stubber
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Post by jason on May 9, 2014 0:43:55 GMT -6
A solid hit from a Wyvern battery, which isn't hard that to do since it's twin linked, puts you on target. 3 of them gives you 12 templates that reroll to wound. Even if you don't kill a unit outright you'll cause causalities to most infantry not in transports. The potential number of wounds alone makes it fun. Yeah, twin linked with shred will give you enough re-rolls to force wounds on just about anything really. TL plus barrage also will allow you to snipe banners/specials reasonably well.
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Post by Joelercoaster on May 9, 2014 19:25:04 GMT -6
So in addition to repainting my guard. I have also committed heresy and purchased an imperial knight. I felt they were too static lookin for their super close combat skills, so I am attempting to reposition the legs and arms slightly. That being said, the bits are not supportive of a repose so it's gonna be rough and I'll have just one real shot at it. So what I felt like asking is: what pose should an IK be in? A) stomping on something (one foot raised, maybe a squashed bug on the base) B) kneeling/crouching to fire it's gigantic gun? C) a more action posed close combat swipe? Knight gear revamp: A) gun/sword in one arm with a massive shield B) sword and board with the gun shoulder mounted C) don't use a sissy shield Because I can: A) a banner coming up off it's back or a pirate flag yarrrr B) use the naked head but put a cowel/hood over its head C) add a crew to the back, open the "hatches" with soldiers fighting gene stealers or firing extra weapons out the hatches : Edit: or it is rather easy to replace the shoulder shield with the other heavy stubber 1-C. Extending the chain sword, or replacing with a halberd-esque chain-axe will very much help with this 2-C. Although all of them would look cool, a different build does actually have a shield, so I would stay away from that just to avoid confusion. 3-Yes. Specifically B, but yes all around.
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Post by Ah crap it's him on May 10, 2014 19:57:00 GMT -6
So the IK.
Working with what bits I didn't store in the uhaul... Damn you grey knight sword in storage!!!!! I have begun constructing the new pose. I'll try and upload some photos when I get a computer unpacked from the uhaul.....
The knights legs are actually pretty simple to repose, with his feet being the annoying part. I'm working on getting the back leg posed so that it looks more natural. A friend here donated an old devil fish to the project and now the IK is stepping triumphantly onto a melted tau vehicle... Take that poser empire!
The penis banner/loin cloth hash also been replaced with shoulder banners. Working on melting plasticard banners to look more wavey.
So, here is the current quandary. I really do want to redo both arms a bit, but as the IK does not actually have arms, only guns/swords for hands how would a new hand be made? And advice on something close to the right size? I like the idea of having a spear/Halberd instead of a sword, but with no hand.... It'll look... Silly.
Advice?
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Post by Joelercoaster on May 11, 2014 15:37:00 GMT -6
Personally I would stay away from a "proper" hand. Looks great on Eldar Titans, but awkward on SM vehicles (don't tell the Dreadknight). Imperial tech is just too clunky for something that articulated.
If I were to add a halberd (or other long-handled weapon) I'd probably try building the pole into a sort of rotor gear that acts as a wrist joint. That way you'd get the movement value of a wrist/hand, but the same "we don't know how to actually build things" style that Imperial stuff has going for it.
If you really really want hands, a Dreadknight probably would be a good place to start. They may be a bit smaller than the ideal, but off the top of my drug-addled brain that's all I can think of for imperial-stylzez handsies.
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