Post by OneEyeRob on Jul 15, 2016 12:14:55 GMT -6
Hey Guys,
Below is the 1500 list I put together for the campaign. I was wondering if any of your see any really glaring problems. The idea and also the fluff is that they are Snakebites who mostly use beasts (so all the bikers are on Battleboars). My hope is for the stealth from Night-fighting to give all the orks a chance to live through the first round of shooting with a 2+ Cover save before they can close. (My other warlord option was Conqueror of Cities, was kind of torn)
The Mekgunz and Power Claw Nobs are my primary method of dealing with vehicles, and the Traktor Kannos for AA. The Squiggoths will be loaded up with the ObSec Gretchin and will move to sit on objectives and be mobile big beasties if neccesary.
+ HQ (215pts) +
Painboy (80pts) ['Urty Syringe, Dok's Tools, Grot Orderly (5pts), HQ]
Rules: 'Ere We Go!, Feel No Pain, Furious Charge, Independent Character, Mob Rule
····Warbike (25pts) [Twin-linked Dakkaguns]
Warboss Ozzug Waaaghborn (135pts) [Gift: Da Lucky Stikk (25pts), HQ, Power Klaw (25pts), Slugga, Stikkbombs, Warlord]
Rules: 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Ork Tactical Objectives, Waaagh!,
····Warbike (25pts) [Twin-linked Dakkaguns]
Warlord Trait: Night Fighting, Eternal Warrior, Instant Death, and Hit and Run
+ Elites (345pts) +
Nobz (345pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····Boss Nob (48pts) [Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Warbikes for Mob (189pts) [Twin-linked Dakkaguns]
+ Troops (70pts) +
Gretchin (35pts)
····10x Gretchin (30pts) [10x Grot Blasta]
····Runtherd (10pts) [Grabba stik, Slugga, Stikkbombs]
····Rules: 'Ere We Go!, Furious Charge, Throttle
Gretchin (35pts)
····10x Gretchin (30pts) [10x Grot Blasta]
····Runtherd (10pts) [Grabba stik, Slugga, Stikkbombs]
····Rules: 'Ere We Go!, Furious Charge, Throttle
+ Fast Attack (336pts) +
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
+ Heavy Support (534pts) +
Big Squiggoth (FW) (195pts) [Snakebite Combat Drugs (15pts)]
Rules: Monstrous Transport, Orkish War Beast, Snakebite Combat Drugs, Trample, Wild Rampage
Profiles:
Big Squiggoth: Unit Type:Monstrous Creature, Transport|WS:2|BS:2|S:6|T:7|W:6|I:1|A:2|Ld:5|Save:3+|Imperial Armour Apocalypse 2013 p118
Big Squiggoth (FW) (195pts) [Snakebite Combat Drugs (15pts)]
Rules: Monstrous Transport, Orkish War Beast, Snakebite Combat Drugs, Trample, Wild Rampage
Profiles:
Big Squiggoth: Unit Type:Monstrous Creature, Transport|WS:2|BS:2|S:6|T:7|W:6|I:1|A:2|Ld:5|Save:3+|Imperial Armour Apocalypse 2013 p118
Mek Gunz (144pts) [4x Ammo Runt (12pts)]
····4x Extra Gretchin (12pts) [4x Choppa]
····2x Smasha Gun (60pts)
········4x Gretchin [4x Choppa]
····2x Traktor Kannon (60pts)
····Rules: Traktor
········4x Gretchin [4x Choppa]
Below is the 1500 list I put together for the campaign. I was wondering if any of your see any really glaring problems. The idea and also the fluff is that they are Snakebites who mostly use beasts (so all the bikers are on Battleboars). My hope is for the stealth from Night-fighting to give all the orks a chance to live through the first round of shooting with a 2+ Cover save before they can close. (My other warlord option was Conqueror of Cities, was kind of torn)
The Mekgunz and Power Claw Nobs are my primary method of dealing with vehicles, and the Traktor Kannos for AA. The Squiggoths will be loaded up with the ObSec Gretchin and will move to sit on objectives and be mobile big beasties if neccesary.
+ HQ (215pts) +
Painboy (80pts) ['Urty Syringe, Dok's Tools, Grot Orderly (5pts), HQ]
Rules: 'Ere We Go!, Feel No Pain, Furious Charge, Independent Character, Mob Rule
····Warbike (25pts) [Twin-linked Dakkaguns]
Warboss Ozzug Waaaghborn (135pts) [Gift: Da Lucky Stikk (25pts), HQ, Power Klaw (25pts), Slugga, Stikkbombs, Warlord]
Rules: 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Ork Tactical Objectives, Waaagh!,
····Warbike (25pts) [Twin-linked Dakkaguns]
Warlord Trait: Night Fighting, Eternal Warrior, Instant Death, and Hit and Run
+ Elites (345pts) +
Nobz (345pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····Boss Nob (48pts) [Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Nob (18pts) [Choppa, Slugga, Stikkbombs]
····Warbikes for Mob (189pts) [Twin-linked Dakkaguns]
+ Troops (70pts) +
Gretchin (35pts)
····10x Gretchin (30pts) [10x Grot Blasta]
····Runtherd (10pts) [Grabba stik, Slugga, Stikkbombs]
····Rules: 'Ere We Go!, Furious Charge, Throttle
Gretchin (35pts)
····10x Gretchin (30pts) [10x Grot Blasta]
····Runtherd (10pts) [Grabba stik, Slugga, Stikkbombs]
····Rules: 'Ere We Go!, Furious Charge, Throttle
+ Fast Attack (336pts) +
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
Warbikers (112pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
····3x Warbiker (54pts) [3x Choppa, 3x Slugga]
········3x Warbike [3x Twin-linked Dakkaguns]
····Warbiker Nob (58pts) [Bosspole (5pts), Power Klaw (25pts), Slugga]
········Warbike [Twin-linked Dakkaguns]
+ Heavy Support (534pts) +
Big Squiggoth (FW) (195pts) [Snakebite Combat Drugs (15pts)]
Rules: Monstrous Transport, Orkish War Beast, Snakebite Combat Drugs, Trample, Wild Rampage
Profiles:
Big Squiggoth: Unit Type:Monstrous Creature, Transport|WS:2|BS:2|S:6|T:7|W:6|I:1|A:2|Ld:5|Save:3+|Imperial Armour Apocalypse 2013 p118
Big Squiggoth (FW) (195pts) [Snakebite Combat Drugs (15pts)]
Rules: Monstrous Transport, Orkish War Beast, Snakebite Combat Drugs, Trample, Wild Rampage
Profiles:
Big Squiggoth: Unit Type:Monstrous Creature, Transport|WS:2|BS:2|S:6|T:7|W:6|I:1|A:2|Ld:5|Save:3+|Imperial Armour Apocalypse 2013 p118
Mek Gunz (144pts) [4x Ammo Runt (12pts)]
····4x Extra Gretchin (12pts) [4x Choppa]
····2x Smasha Gun (60pts)
········4x Gretchin [4x Choppa]
····2x Traktor Kannon (60pts)
····Rules: Traktor
········4x Gretchin [4x Choppa]