Post by Nick P on Apr 1, 2014 12:48:01 GMT -6
Hey dudes, so I plan on heading over to the AWC tournament on April 26th, and this is my preliminary list (due to it being almost entirely painted, as well as the competitive nature of the army overall). Let me know what you would change, what you would keep, and why I should value your opinion/friendship.
HQ
Baron Sathonyx (warlord)
Farseer, Jetbike, Singing Spear, Runes of Warding, Runes of Witnessing
ELITE
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
TROOPS
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
7 Windrider Jetbikes, 2x Shuriken Cannon
HEAVY
Ravager, Nightshields, 3x Dark Lance
Ravager, Nightshields, 3x Dark Lance
Raveger, Nightshields, 3x Disintigrator Cannon
Wraithknight, 2x Heavy Wraith Cannon
The whole list is super fast and can move 12" per turn and still fire all its weapons, and move up to 24" per turn if I need to flank or escape a killing field; the idea being that I can outdeploy anything else out there (except MAYBE jetseer...). I've got a 114 poison shots per turn to take out infantry and monsters alike, along with 2 S10 AP1, 22 S8 AP2, and 9 S5 AP2 for anti-tank/MEQ/TEQ.
No skyfire, but with a guaranteed Prescience and Guide on the farseer, rerolling to hit with a wraithknight/ravager/trueborn squad should yield good enough results. If I roll up fortune on the farseer, the baron gets to take the brunt of all the shots that come that units way, with a rerollable 2++ shadowfield. He also gives me +1 to deploy first, thanks to the Bones of the Seer rule, so have a better than average chance to have the first turn.
Any and all feedback is welcomed, and I'd LOVE to host some games days at my house sometime soon to test out this list and any others that you all might be toying with for the same purpose!
HQ
Baron Sathonyx (warlord)
Farseer, Jetbike, Singing Spear, Runes of Warding, Runes of Witnessing
ELITE
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
4 Trueborn, 4 blasters, venom w/ 2x splinter cannons
TROOPS
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
5 Warriors, 1 blaster, venom w/2x splinter cannons
7 Windrider Jetbikes, 2x Shuriken Cannon
HEAVY
Ravager, Nightshields, 3x Dark Lance
Ravager, Nightshields, 3x Dark Lance
Raveger, Nightshields, 3x Disintigrator Cannon
Wraithknight, 2x Heavy Wraith Cannon
The whole list is super fast and can move 12" per turn and still fire all its weapons, and move up to 24" per turn if I need to flank or escape a killing field; the idea being that I can outdeploy anything else out there (except MAYBE jetseer...). I've got a 114 poison shots per turn to take out infantry and monsters alike, along with 2 S10 AP1, 22 S8 AP2, and 9 S5 AP2 for anti-tank/MEQ/TEQ.
No skyfire, but with a guaranteed Prescience and Guide on the farseer, rerolling to hit with a wraithknight/ravager/trueborn squad should yield good enough results. If I roll up fortune on the farseer, the baron gets to take the brunt of all the shots that come that units way, with a rerollable 2++ shadowfield. He also gives me +1 to deploy first, thanks to the Bones of the Seer rule, so have a better than average chance to have the first turn.
Any and all feedback is welcomed, and I'd LOVE to host some games days at my house sometime soon to test out this list and any others that you all might be toying with for the same purpose!