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Post by Eric formerly Eric on Jun 28, 2016 10:18:52 GMT -6
I got whooped in close combat by a bunch of space wolves the other day, which made me crave the hive mind's ultimate CC weapon - Swarmlord. I know he's slow and expensive, but I'm open to ideas on how to get him into combat.
Does anybody have experience keeping a Swarmlord alive with shrouded? Has anybody used a tyrannocyte to transport him?
I was thinking of taking Swarmlord, 2-3 tyrant guards, a venomthrope, and around 15 termagant meatshields as one giant deathstar.
Or should I just invest in some other monstrous creatures like a harpy?
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Post by jefferestinpeace on Jun 28, 2016 10:28:40 GMT -6
Forget it. Swarmlord will die just as easily to those Space Wolves as anything you can put together. A CC Flyrant isn't bad, but you still don't want to go running into any Marines with him. Stay away as much as possible, go with shooting.
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Post by Deleted on Jun 28, 2016 10:37:25 GMT -6
When I've played against nids with my marines the Exocrine has always been a super dangerous threat. The weapon is short ranged, but if the marines are looking to assault they will be close enough to get sprayed with some bio-plasma.
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Post by Eric formerly Eric on Jun 28, 2016 10:53:51 GMT -6
When I've played against nids with my marines the Exocrine has always been a super dangerous threat. The weapon is short ranged, but if the marines are looking to assault they will be close enough to get sprayed with some bio-plasma. Yep, I love my exocrine. I've generally take a group consisting of an exocrine, dakkafex, 1-2 zoanthropes and a venomthrope and camp it in some mid-board ruins near an objective. I can always use more carnifexen, but I'd like something to change it up if possible.
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Post by Nick P on Jun 28, 2016 11:41:59 GMT -6
I use a dimachaeron as my pre-eminent close combat monster. Dishes out 8-10 attacks at S8 AP2 with instant death, and if you roll a 6 to hit it can basically swallow a multi-wound model whole and remove it from play. Since its high initiative, it goes first, wipes a unit, then eats the leader. Then regens his own wounds, and carries on.
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Post by Eric formerly Eric on Jun 28, 2016 12:30:07 GMT -6
I use a dimachaeron as my pre-eminent close combat monster. Dishes out 8-10 attacks at S8 AP2 with instant death, and if you roll a 6 to hit it can basically swallow a multi-wound model whole and remove it from play. Since its high initiative, it goes first, wipes a unit, then eats the leader. Then regens his own wounds, and carries on. Woah that's awesome. I haven't quite gotten into forgeworld yet (hence the venomthropes over malanthropes.) How do you keep it alive long enough to get into combat.
It's just sad that Swarmlord sucks... I'll magnetize mine so I can use it as a hive tyrant too.
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Post by Eric formerly Eric on Jun 28, 2016 14:12:15 GMT -6
Forget it. Swarmlord will die just as easily to those Space Wolves as anything you can put together. A CC Flyrant isn't bad, but you still don't want to go running into any Marines with him. Stay away as much as possible, go with shooting. Are you sure that Swarmlord is totally terrible in close combat? And Aren't Thunderwolves some of the very best assault units? Swarmlord is WS9, I6, 5 attacks at S6, AP2, with instadeath and preferred enemy. He's going to take down one Twolf w/ SS per turn (3 without SS). Doing some very basic Mathhammer: 4 Twolves w/ 4 SS, 2 Frost Axe, 1 Pfist is 285 points. Assuming that they are charging, so +1 A and HoW. Also assuming that wounds are first distributed to the least efficient wolves: They are doing 2.3 wounds round 1, .9 wounds round 2, and .55 wounds round 3 before they are all wiped out by the end of round 4. And that's without Swarmy casting any psychic powers like catalyst. EDIT: Forgot that each Twolf only has 4A after round one rather than 5.
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Post by Deleted on Jun 28, 2016 14:25:27 GMT -6
He is to slow, thats his problem. The T-wolves are very good because they move 12", which vastly increases their threat pressure and capability to catch enemies. Take for example that fight between the SL and T-wolves. If the SW player thinks he will lose a fight against the Swarmlord he can just ride away with his vastly superior movement speed.
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Post by Eric formerly Eric on Jun 28, 2016 14:30:10 GMT -6
True. Isn't that the same problem with the Dimachaeron though? It doesn't seem like Tyranids have any good CC units by that standard.
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Post by Nick P on Jun 28, 2016 14:35:09 GMT -6
Its not that the swarmlord is bad in combat, its that for 285 points he should be so much better - and getting him there is nigh impossible. He's too vulnerable to shooting for being one of the best combat monsters in the game (fluff wise).
As for the dimachearon - I typically throw it in a tyrannocyte, so I can drop it in on turn 2 and my opponent more or less has 1 turn to focus fire it dead (which, if he does, means the rest of my swarm is unscathed and in his face) or he doesn't kill it, and it deletes whatever it hits.
Alternatively, if the terrain is set up well, you can deploy it forward and use its 6"+ 2d6" run (pick the highest) to bound him forward on turn 1, sticking to cover where possible (I use hormagants, because they run D6+3" and can keep up, and a malanthrope for a 3+ cover save). Then turn 2, move 6" and charge.
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Post by jefferestinpeace on Jun 28, 2016 16:06:18 GMT -6
My money is on the Thunderwolves every time. Plus, you're not going to run into T-Wolves kitted out like that. You'll have probably Storm Shields across the board and some Thunderhammers in there. They'll also be casting Psychic Powers generally, and be tricked out with wound soaking cyberwolves and the like. Swarms is not a 285-pt combat monster, as he should be. Nids generally just suck in CC. If you're looking for another point-for-point comparison based on more realistic builds seen on the tabletop, give the Swarmlord Tyrant Guards enough. T-Wolves will still murder the hell out of him, even if they bother to go anywhere near.
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Post by Russell on Jun 28, 2016 22:23:39 GMT -6
What we're trying to say here is that you should just play Space Wolves I guess?
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Post by 1D3chan on Jun 28, 2016 22:55:47 GMT -6
just play 9th Age I guess?
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Post by Russell on Jun 29, 2016 12:34:03 GMT -6
Yeah I'm saying that too.
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