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Post by Nick P on May 22, 2016 11:31:16 GMT -6
Got to thinking about the nid dex and how under utilized some of the units are, and thought it would be cool to see if spamming exocrines would be viable. So, heres a shot at a plasma heavy list that reminds me of Starship Troopers:
Double CaD Tyranids - 1850
CaD 1:
Flyrant, 2x BLD, electroshock Malanthrope 15 termagants 10 termagants Exocrine Exocrine Exocrine
CaD 2:
Flyrant, 2x BLD, electroshock Malanthrope 10 termagants 10 termagants Exocrine Exocrine Exocrine
Malanthropes and termagants act as cover screens for the exocrines, giving them 3+ cover or 2+ cover in ruins. Exocrines pump out 36 S7 AP2 shots per turn without "gets hot" or 6 S7 AP2 pie plates. Tyrants zoom around doing tyrant things, casting powers and being general menaces.
It puts a lot of eggs in one basket, and depends heavily on terrain layout, and lacks much range...but I think it'd be fun, and would only really struggle against LOWs or AV14 spam.
Thoughts?
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Post by 1D3chan on May 22, 2016 13:54:08 GMT -6
I always wondered why I didn't see more Exocrine's in our area/store because online they seem to be used a lot. Their weapon profile just seems really good to me. I don't know anything about their point cost though. All that being said I'm sure 3 alone would be a huge headache for most armies and I'd spend the points for the other 3 on something different.
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Post by Russell on May 22, 2016 18:08:08 GMT -6
more like sexocrine, amiright
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Post by Nick P on May 22, 2016 19:18:11 GMT -6
Theyre 170 a pop, t6 w6 3+ save. I think 3 are decent but easily dealt with honestly with as much grav etc as there is out there, 6 puts my opponent into a tough spot.
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Post by Joelercoaster on May 22, 2016 19:51:51 GMT -6
I think they're W5, just for the record. That said, I've always rather liked them, I've just generally found the Tyrannofex, with its 2+ and multiple ignore-cover flame templates, to be the better complement for what armies I was running.
So, the good notes - "mass" s6 is as effective here as it is with any other army. Obviously we know this through our generally accepted use of BLDev's, but with the added bonus of AP2 and a 24" range. The Blast option will get some more utility vs Ruins, where hitting a slew of levels will combat the nice cover save granted (although canny opponents will just try to avoid this).
Less than good notes - The general "our MC's aren't super-hard to kill"... but this list has 8 of them. That's ... not a small number. Probably more worrisome is the propensity to be caught in combat with a combat-squad marine team for half the game, because 10-man gaunt screens will be boltered to death, and the Exo I think only has the 1 attack. Or 2? But yay WS3 (I mean, it's basically a walking gun, what do you expect). This is one of the extremely few instances where I'd almost recommend a small brood(s) of genestealers to act as counter-charge units, or perhaps more efficiently, a Tervigon to spawn further screens. Would it be worth replacing 2 of the Exo's with Tervs, one for each group, for this job?
The biggest "bleh" I seem to hear about them is that the main draw - AP2 - is easily mitigated by our relative inability to ignore cover through psychic buffs or fancy tech (read, any ability at all). On the other hand, that's where smart objective placement and board control come into play. This, I think, would be extra-clutch, as your army's core idea is hugely effected by the opponent's ability to skirt cover, or have to run into the open and accept your bio-plasmic punishment.
In any case, I love the idea, the Exo has been a fun critter, IMHO, since it hit the book. Probably one of the few gems, I'd say, in a sea of Pyrovores.
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Post by Dougtrio on May 22, 2016 22:29:09 GMT -6
Minimum troop infantry and a shit load of monsterous creatures? Looks damn competitive to me
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Post by Eric formerly Eric on May 23, 2016 11:17:28 GMT -6
I actually have been running my exocrine (it was my only non-flyrant MC until last week). I really like it, and I'm going to continue to run it. I played against Eldar, Daemons, and Sisters. It got killed early against Eldar due to some psychic nonsense from the farseer. But it survived the other two games pretty easily, as I stashed it in some ruins with a venomthrope. It was effective hitting transports against the sisters, so I feel like I got my money's worth. However, the blast did almost nothing in practice. I'd target a unit of 10 sisters, and it'd scatter 5" and only hit one. The BS 3 is an issue. 12 TL shots from a carnifex are just so much more reliable than 6 from the exocrine. The main advantage the exocrine has is against T5/6 AP2 and light vehicles in the open. And if you place an objective or two right in the middle of the table, you can sit back and pick off any units who try to take it. I'm a beginner though, so I don't know what I'm talking about.
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Post by Russell on May 23, 2016 11:26:34 GMT -6
I'm a beginner though, so I don't know what I'm talking about.
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Post by Deleted on May 23, 2016 11:33:35 GMT -6
You could take an ammo dump with an aegis defense line to get cover and help with the BS 3 a little bit. Means you could take some minimum sized genestealers for counter charge like Joel suggested while getting 2+ cover all game from the ADL.
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Post by Joelercoaster on May 23, 2016 11:38:24 GMT -6
The BS 3 is an issue. 12 TL shots from a carnifex are just so much more reliable than 6 from the exocrine. Interesting that you note this, as I actually just read over a bit of a comparison between the Exo and TLDevFex. The post in question was, first, utilizing what they called Stathammer rather than Mathhammer (ie, taking into account the actual probabilities of hits/wounds, rather than simple averages, which leads to a more scientific "what are the chances"). A few key points... -Obviously both have their prime targets, and we all know the proverbial perfect storm here. But on the whole the two are actually rather close. -If you move with the Exo (losing the +1 BS), shoot something that has no cover/Inv save. Else, your probability plummets to nigh worthlessness. -The Exo was more consistent in its damage output, however the Fex had potential for more damage output. -Notably lacking was the comparison of the "stream" vs "blast" firing modes, but for obvious reasons. I'm sure you could work out (should work out?) an average scatter distance, and then compare potential coverage from there against expected damage from the 6-shot profile... but it boils down to "If you can hit 10 of them, the blast is better". I think it's safe to expect a 3" scatter in whatever direction, so it'd have to be a real horde to be worth trading it in, just about. In other news, maybe consider the Living Artillery Node here and there for this build? Biovores are bae vs light/medium infantry, and spore mine shenanigans are their own level of fun. Of course anything I suggest dilutes the original intent of All Exo's All Day, so this particular thing may be too many points for "hey, your blasts are more accurate". So really it's a question of if you also want a ton of biovores.
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Post by Nick P on May 23, 2016 12:10:12 GMT -6
You could take an ammo dump with an aegis defense line to get cover and help with the BS 3 a little bit. Means you could take some minimum sized genestealers for counter charge like Joel suggested while getting 2+ cover all game from the ADL. Ugh I hate the idea of fortifications for Tyranids, it just makes no sense. GW, just give me back options for every unit so I can take an Exocrine and pay 10 points to give it BS4, or give me a psychic power that lets me have rerolls, or something. #MakeGenesMutableAgain
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Post by 1D3chan on May 23, 2016 14:33:28 GMT -6
Minimum troop infantry and a shit load of monsterous creatures? Looks damn competitive to me Almost accurate but you forgot "with wings"
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