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Post by Deleted on Mar 10, 2016 13:13:04 GMT -6
For those of the CST group who have not played against my Ravenguard I typically run 4-6 squads of scouts supported by melta tacticals and lascannon marines. Most of my force outflanks, and I've noticed that pushes my opponent in the center. As such I've been looking into deep strike units that can support the center and provide some added punch. I think terminators might actually be my answer. In the formation I run they can deepstrike, gain shrouded on turn 1, and apply a -2 leadership penalty to nearby enemies. This is a mock-up of the list. Let me know what you think.
++Talon Strike Force++
+Pinion Battle Demi-Company+ Captain [Artificer Armor, Relic Lightning Claws, Relic Jump Pack] Assault Squad [x4 Marines, Sergeant] Devastator Squad [x9 Marines, Sergeant, x4 Lascannons] x3 Scout Squads [x4 Scouts, Sergeant w/ Melta bombs] Scout Squad [x4 Scouts w/ sniper rifle, Sergeant w/ sniper rifle] x3 Tactical Squads [x4 Marines, Sergeant w/ Combi-Melta, Meltagun]
+Raptor Wing+ Land Speeder [Heavy Flamer] x2 Storm Talon [Assault Cannon, Skyhammer Missiles]
+First Company Task Force+ x3 Terminator Squads [x4 Terminators, Sergeant, Chainfist, Assault Cannon]
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Post by Nick P on Mar 10, 2016 15:20:04 GMT -6
Are you going to get yourself a teleport homer as well? Might be nice to find the points for a couple of them in your scout squads (they can take them right?), so that your 3 beefy units have some options for perfect deepstrikes in.
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Post by Deleted on Mar 10, 2016 15:22:14 GMT -6
Are you going to get yourself a teleport homer as well? Might be nice to find the points for a couple of them in your scout squads (they can take them right?), so that your 3 beefy units have some options for perfect deepstrikes in. I considered it, I just wasn't sure where to get the points. I could maybe change the load out on the captain to be just a guy in terminator armor. Or maybe drop the chainfists a buy 1. Where do you think I could shave off points?
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Post by Russell on Mar 10, 2016 15:40:29 GMT -6
Maybe take out one of the marines in your Dev squad? And where would you put it?
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Post by Deleted on Mar 10, 2016 15:53:10 GMT -6
Maybe take out one of the marines in your Dev squad? And where would you put it? Well, if I can free up 65 points in the list I can take a squad of scout bikers with a Locator Beacon. The scouts infiltrate and then scout move 12" being at most 6" away from the enemy. That is a lot of points to free-up, but it also does ensure a strike right into the heart of the enemy.
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Post by Deleted on Mar 10, 2016 16:03:06 GMT -6
Here is a version with homers:
++Talon Strike Force++
+Pinion Battle Demi-Company+ Chaplain [Relic Jump Pack, Teleport Homer] Assault Squad [x4 Marines, Sergeant] Devastator Squad [x9 Marines, Sergeant, x4 Lascannons] x3 Scout Squads [x4 Scouts, Sergeant w/ Melta bombs] Scout Squad [x4 Scouts w/ sniper rifle, Sergeant w/ sniper rifle] x3 Tactical Squads [x4 Marines, Sergeant w/ Combi-Melta, Meltagun] Scout Bike Squad [x2 Bikes, Sergeant, Locator Beacon]
+Raptor Wing+ Land Speeder [Heavy Flamer] x2 Storm Talon [Assault Cannon, Skyhammer Missiles]
+First Company Task Force+ x3 Terminator Squads [x4 Terminators, Sergeant, Assault Cannon]
The warlord ends up being a little weaker, but that does ensure that anything deep striking lands on target without any issue.
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Post by Russell on Mar 10, 2016 21:50:33 GMT -6
super cool buuuuuuut you're paying almost 600 points for 24 S4, 12 S6 shots and 2+ armor. I love terminators but that just doesn't seem like it's worth it.
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Post by Deleted on Mar 10, 2016 22:08:22 GMT -6
super cool buuuuuuut you're paying almost 600 points for 24 S4, 12 S6 shots and 2+ armor. I love terminators but that just doesn't seem like it's worth it. What I'm really wanting out of it is the t2 charge. Thats 36 Str 8 AP 2 attacks. Realistically I know its likely closer to 24 Attacks with potential casualties included, but thats a pretty solid anvil to put between my opponent and my outflanking gunline. It is very expensive points wise though. I really think the icing on the cake that makes it work is the 2+ cover save on turn 1 from shrouded in some ruins. I'd hope that would offer them a fair amount of protection.
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Post by Russell on Mar 10, 2016 22:37:55 GMT -6
what's allowing you to deep strike on turn 1?
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Post by Russell on Mar 10, 2016 22:48:32 GMT -6
nevermind, i just bothered to read the rules
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Post by theknightmantis on Mar 10, 2016 23:23:32 GMT -6
The best part about this list is that no one will expect it. Seriously, because who runs terminators? Well when your not expecting it those terminators deep striking on top of you can be very very bad.
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Post by Deleted on Mar 10, 2016 23:27:35 GMT -6
The best part about this list is that no one will expect it. Seriously, because who runs terminators? Well when your not expecting it those terminators deep striking on top of you can be very very bad. Yeah, and because most people hate terminators these days they are like $20 - $25 a squad on ebay.
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Post by Nick P on Mar 11, 2016 9:12:05 GMT -6
The best part about this list is that no one will expect it. Seriously, because who runs terminators? Well when your not expecting it those terminators deep striking on top of you can be very very bad. Yeah but you're still going to see them before deployment and adjust accordingly I would hope lol I would deploy on a flank, very VERY conservatively if facing this list, so that even after deep strikes etc I can pick apart one piece of the army at a time with my DE. Necron wise...I would probably just deploy per usual and let my wraiths eat terminators for a while. My nids would cry though lol
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Post by Nick P on Mar 11, 2016 9:13:18 GMT -6
Yeah, and because most people hate terminators these days they are like $20 - $25 a squad on ebay. Yeah dude and the Cataphractii ones from BaC come with a lot of the same options, and are still only like $25 if you fancy a more "refurbished preheresy armor" look for some of your veteran terminator dudemans. Only problem is no assault cannon...but that can be fixed with a few bits buys or conversion of a heavy flamer!
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