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Post by pierce on Mar 8, 2016 18:07:38 GMT -6
Hey, as a few of you know I am in the slow process of assembling my first ever 40k force (Imperial Guard).
Being a new player, I don't really know what the rules are (what is frowned upon) for what you assemble models with and what you decide to equip them with. For instance, if I threw a heavy bolter onto a Leman Russ, would I then be able to tell the opponent in one game that I've decided to equip him with something else (such as a flamer), or is that being a tad jerkish?
I know some people magnetize their models, but I don't really have anything of the sort at my disposal at the moment, so I've come here with my current composition in hopes that someone could bash me over the head with some knowledge concerning the optimal course for my army's visuals and loadout/upgrades. This being my first army, I'm entirely open to whatever you more experienced folk have in mind for potential steamrolling attributes. My hopes are that this will be able to minimize the chances of things that going horribly wrong which they inevitably will.
Thanks to everyone again for helping me out thus far.
TL;DR: Am newbie, send help
Not assembled
1 x Company Command Squad
2 x Leman Russ Battle Tanks
2 x Cadian Shock Troops
1 x Commissar
1 x Chimera
5 x Heavy Weapon Teams
Assembled
1 x Leman Russ (two heavy bolters, lascannon, and standard battle cannon)
2 x Infantry Squads (2 Sergeants, 2 Voxes, 1 Grenader Launcher, 1 Flamer (overall count))
1 x Commissar (Bolt Pistol)
Update: Thank you so much for the replies! I'll keep on working!
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Post by Dougtrio on Mar 8, 2016 19:26:53 GMT -6
Welcome to the Guard, soldier. In our little group, nobody will give you a hard time about exactly what gun is what (as long as you explain any deviations from WYSIWYG to your opponent prior to starting).
That being said, what do you think looks cool? Build the chimera or leman Russ if you like tanks, and you can never go wrong with good old las gun guardsmen. Trust me, you'll never have enough!
Building tips: don't glue in the 3 little guns on leman ruses, as you can just pop them in and out. And yeah you always need las gun guys, worry about special weapons and stuff later
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Post by Joelercoaster on Mar 8, 2016 21:43:50 GMT -6
As a rule, this group is pretty relaxed with Proxies. Common sense is usually a good dictator.. make things similar when possible (a flamer in place of a heavy flamer), as it's just helpful to have that visual cue when doing a quick check of the board. If every single gun is something else, it's just hard to keep track on both sides what model has what (obviously not what you're talking about anyway).
But generally, it's absolutely a great way to test things out, see what works/what you like, and go from there. And like Doug said, a lot of kits have the uncanny ability to swap weapons out without magnets... my Tyrannofex can swap weapons because the arms just fit snugly into place, no need for glue. Convenient trick, that.
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Post by OneEyeRob on Mar 9, 2016 8:07:18 GMT -6
I've never had any problems with any of my builds or some gentle proxying in this group because everyone is pretty relaxed, and I am probably hands down the worst offender with proxying and scratch built stuff. I tend to be ADD with my lists and whatever new "cool" idea I have is what I run, and I therefore have quite a bit of scratchbuilt, homemade weapons and even droppods, most of which is spray-based at best.
Joel is spot on though, it helps to have visual cues, so if you have a bunch of plasma models and want to run it all as Melta, no one will say anything, but it's confusing when there isnt any visual cue to denote something special on your dudes.
Mostly do what you think is cool though, because when it comes down to it they are your dudes and you are the one who has to look at them, model them, play with them, and, ultimately, like them or you won't want to play anyway.
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Post by dennish on Mar 21, 2016 14:20:11 GMT -6
pierceI just joined this group, so I cannot make a judgment on proxy weapons and the like. But from experience, if you tell your opponent prior to game launch what-is-what on your vehicles & infantry they shouldn't be a problem. This has ran true even with tournaments I went to, but everywhere people deal with it differently. As for building tanks, keep your weapon options interchangeable, like Dougtrio mentioned, the sponson weapon options can all be swapped out, as they give a very tight fit without gluing anything into place. When it comes to the turret options, if you keep the cupola piece/heat shield of the rear-part of the barrels off of the Battlecannon, Exterminator Autocannon etc. you can snug fit all of them into the turret, and make your Russes completely interchangeable for weapon options. I usually run mine with Punishers, Autocannons, Eradicator-cannons & personally find the Battlecannon to be lackluster - just personal preference though If you ever, ever, ever need some special weapons for your guardsmen, such as flamers, grenade launchers or the like, hit me up... I have TONS of bits I am more than willing to part with.
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