Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 19, 2014 19:11:18 GMT -6
Hey guys, I've been working on my list for Adepticon Big Brawl and I think I've come up with a pretty fun list to play with. Although I know it's not likely to win me the battle, I'm looking forward to using Wulfrik to my advantage. Let me know your thoughts! Core
Chaos Warriors (x22) - 404 pts - Shields
- Full Command
- Mark of Tzeentch
Chaos Warriors (x24) - 477 pts - Two Weapons
- Full Command
- Standard of Discipline
- Mark of Nurgle
- List item 5
Marauders (x16) - 206 pts - Full Command
- Flails
- Mark of Nurgle
- Light Armor
Warhounds (x10) - 90 pts Chaos Chariot - 125 pts HeroesExhaulted Hero - 188 pts - BSB
- Mark of Nurgle
- Dragonhelm
- Talisman of Endurance
- Additional Handweapon
Wulfrik the Wanderer - 180 pts LordsChaos Scorcerer Lord - Mark of Tzeentch
- Lore of Tzeentch
- Level 4
- Dispel Scroll
- Talisman of Preservation
- Third eye of Tzeentch
- Soul Feeder
- Luckstone
Special
Chaos Knights (x10) - 460 pts - Doom Knight
- Standard Bearer
- Mark of Nurgle
- Lances
Gorebeast Chariot (x2) - 280 pts Rare
Hellcannon - 210 pts Totals Core - 1302 43% Heroes - 368 12% Lords - 380 13% Special - 740 25% Rare - 210 7% Grand Total: 3000
|
|
|
Post by Nick P on Mar 19, 2014 19:29:08 GMT -6
The character builds you have here are pretty good, so I wouldn't change much there.
Wulfrik is a ton of fun, but he really shines when you throw him in a unit of like 30 marauders - something that the enemy simply cannot ignore if they want to win. I also prefer my two hand weaponed warriors with the mark of Khorne for a front rank with 4 attacks each, but nurgle is always a solid pick for the -1 to hit.
War hounds die to everything- you're better off using 2 units of 5 either naked or with vanguard to push forward and march block/ redirect your opponent. They also give you two drops so you can out deploy your enemy.
Looks like a solid start though dude!
|
|
jackmarin
initiate
Last time I gave a shit, I got fucked!
Posts: 53
|
Post by jackmarin on Mar 21, 2014 7:47:50 GMT -6
Yeah I wouldn't want to play against that. Looks good.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 21, 2014 10:11:39 GMT -6
Thanks for the feedback guys!
Nick - I was actually planning on running two sets of five war hounds to control the movement phase. For the khorne warriors, seems like it would then be best to run them 6 wide instead of 5 to maximize the attacks. Also, it would help to ensure the first round of combat is won granted they are matched up correctly. One more thing, thing the knights would be better split up running two sets of 5?
|
|
cj
neophyte
Posts: 734
|
Post by cj on Mar 21, 2014 10:17:12 GMT -6
Splitting the knights would let you go after more targets at once, but it would mean losing even one would hurt a lot. It depends on what you want them to do. Have you thought about using the banner of swiftness on a block of ten to make them m8? I love that banner on heavy cavalry.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 21, 2014 10:34:49 GMT -6
Good thinking CJ. I'm going to leave them as a group of 10 and give them the banner of swiftness. Since I have three chariots with my list, I don't find much of a need to have 5 separate supporting units. Instead, keeping the knights as a group of 10 will allow me to not worry about them panicing and running off the table it they take two wounds
|
|
|
Post by Nick P on Mar 21, 2014 11:27:26 GMT -6
Additionally, having the group of 10 means that you have a TON of threats the enemy wants to take out, but he'll be hard pressed to hit them all - if he focuses on the knights, then the warriors are going to get in nearly unscathed, and vice versa. Run the knights up a flank and try to hit the sides of enemy units once they've gotten locked in with warriors.
Definitely go 6 wide on warriors - of all types. We have the single best core unit in the game per point, and the more you get in contact with the enemy the better; we thrive on breaking units in 1-2 rounds of combat rather than protracted engagements, so getting those extra attacks and killing off a few more enemies per turn will be key.
This makes me want to play my warriors again! AH I've got the fantasy bug!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 21, 2014 15:43:19 GMT -6
I'll definitely try running them six wide then. Also, I'm looking forward to seafang with Wukfrik and putting some marauders in my opponents deployment zone on turn two (hopefully), allowing my warriors to get even closer!
Do it Nick! Gotta love WoC
|
|
|
Post by Russell on Mar 22, 2014 11:14:35 GMT -6
Wait, Gorebeast chariots are only 140 each?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 22, 2014 15:34:47 GMT -6
Yup, and that's with the mark of Nurgle. Definitely worth the points
|
|