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Post by Nick P on Mar 25, 2014 9:35:51 GMT -6
Hey dudes! I've updated my blog after a 2 month haitus with the progress I've made on the heirophant: www.hivefleettempestus.blogspot.comI'll be completing construction tonight, and will most likely be painting this SOB over the weekend (god I love painting monsters...2 hours and they're done, and a HUGE chunk of points!). This has really gotten me bit with the tyranid bug, so I should be able to complete the painting on ALL of my monsters over the next 2 weeks (4 carnifex, a second hive tyrant, 2 trygons, exocrine, barbed heirodule, heirophant, crone). Then I'll start in on the little guys - 6 warriors (little? in this army, you betcha), 64 gants (1 down...), 24 hormagaunts. Stay tuned!!
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Post by englishchris on Mar 25, 2014 19:33:48 GMT -6
AWESOME!!!!!! :-D
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Post by Joelercoaster on Mar 25, 2014 20:45:29 GMT -6
My Revenant challenges your Heirophant to a duel
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Post by Nick P on Mar 26, 2014 6:37:03 GMT -6
Your revenant wins bc AV > T
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Post by Joelercoaster on Mar 26, 2014 7:04:17 GMT -6
Only in the case of Superheavies, where the two are basically equal. Normally the ability to be one-shotted, no matter how crusty the outer casing, is the true bane of vehicles.
I didn't realize how suck the Revenant was in CC... it's all about the long-ranged D. Of which it has soooooo many. I'm actually considering a couple of Wraithknight bodyguards to go with... but they couldn't keep up anyway, plus storage would get quickly out of hand... haha.
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Post by Nick P on Apr 2, 2014 8:17:47 GMT -6
Yeah thats true - if I can get my Heirophant into CC with the revenant, I win 9/10 of the time - S10 and T10 in CC is killer, and with the new version of lash whips the heirophant goes before the revenant - woohoo! Alright guys, with the closing of the store the purchasing of nids has been slowed to a halt - which is great news because it means I'm actually painting crap. I texted some of you and told you of my heirophant falling out of his vice while he was drying...shattering a leg and a number of other pieces...but he has sinec been repaired and is, actually, in better shape for it - the breaks in the leg allowed me to insert pins without the fear of ruining the leg by cutting it up first - since real life cut it open for me, I had no excuses not to move forward. The guy is now stronger than ever...even if he IS missing a few of his spikes, the tip of his tongue, and the 2 ligaments that attach from his pelvis to his legs I'll be spraying him tonight and starting to tackle the paint job, and I'll be sure to post up WIP pics as I go (ala Tim's imperial knight). As the army stands now I've gotten everything base coated, and have the skin done on most of the big monsters (all 4 carnifexes, the 2nd tyrant, and both trygon and mawloc), but need to make more progress on the barbed heirodule and the warriors/small guys. Moving forward I'll be doing it in batches of 2 for the carapace - 2 cc carnies, 2 shooty carnies, 2 trygon/mawlocs, etc - to keep it moving. Pic updates to follow! Oh, and follow my blog to get updates whenever I post.
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Post by Joelercoaster on Apr 3, 2014 21:42:32 GMT -6
Righteous. Sorry to hear about the breakage, but those parts sound like easy Green Stuff fixes. I've had to even out a few tongues in my day, if you know what I mean.
And yeah.. Nid beasties are fairly ferocious in combat, even without the D. Horridly overpriced still, but hopefully that gets fixed soon.
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Post by Nick P on Apr 4, 2014 8:54:59 GMT -6
Yeah 1000 points for a creature that can still be IDed by a husk blade? pretty weak stuff! But my god what an amazing model. I can't wait to get my second one, might even order it before I start buying and building more "actual" tyranids again!
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Post by Joelercoaster on Apr 5, 2014 7:13:12 GMT -6
I thought Gargantuans were at least immune to ID or any "removes from play" mechanics... that they took D3 wounds instead? Maybe I'm wrong. I "don't own" the Apocalypse book.
But yeah... they are gorgeous. I may actually order one as my Nids get titan-envy from my Revenant once it's put together. So much to actually work on already... and I need to play a game or two now that I finally have proper Venomthrope models to use.
Ah gamer problems...
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Post by Nick P on Apr 7, 2014 7:22:16 GMT -6
Yeah after looking it up, gargantuan creatures are immune to ID - they take D3 wounds, and are only poisoned on a 6 rather than a 4+ which is nice. But still...something just feels off about being the largest tyranid in the land and still having a T and W value...I wish there was a mechanic for bio-armor, that would at least give it the equivalent of AV 12 or T12, something like that.
Oh well, at least the best it can be wounded on is a 4, and only if you're using heavy railguns or heavy wraithcannons
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Post by Joelercoaster on Apr 7, 2014 8:13:35 GMT -6
In fairness, with Hull Points in effect, AV's are largely comparable to T values now. It gets a little foggy with the Glance/Pen mechanic, but...
T10 requires S7 to wound. AV 13 requires S7 to glance. On the other hand, T10 is wounded by S10 on a 4+, as AV14 is glanced by S10 on a 4+.
So a bit awkward, but your Heirophant is, for most intents and purposes, AV13/14. On all facings.
We trade being (slightly) affected by Poison, and ID/Remove mechanics, for never being one-shotted (or in the case of a Titan, taking extra damage on an Explodes result). We are immune to Haywire and Armorbane (does Fleshbane still work on Bio-titans?). We have (I'm hoping) a 2+ save vs any damage, rather than relying completely on cover.
We also, I suppose, do always get a full 360 arc of fire, even if limited to two weapons. Unlike even most Titans, we never have to worry about protecting our weaker rear armor, trading favorable arc of fire for exposed butt-armor.
Sigh... the more I talk about this the more I kind of want a Heirophant, just because. I've said it a million times before, it's not that Nid beasties are really terrible, it's just that they're so much more expensive than Titan-equivalents. This, historically, has been because vehicles, even Titans, could be one-shotted/partially damaged (weapons destroyed)/nullified for a turn (Shaken/stunned). This is no longer the case, though, as Titans basically act like living models (fully functional until fully destroyed).
Here's hoping that there really is a big Nid update coming down the line, and soon, that will adjust the points/rules accordingly. Just a thought, but I wonder if it would be possible to have GC creatures CC attacks act as AP1 rather than AP2, to give them an edge in combat without resorting to D attacks. Between being pretty fast, having legitimately good guns (if legitimately mediocre BS), and downright deadly in combat, our gigantimous beasties would get a name for themselves.
*Edit*
And armor bane. Not trying to ask for 5 point Warriors with T5, AP2, insta-death boneswords, and an extra attack... but seriously. If a Tyrant Guard and pull out Armor Bane with a set of claws, a Gargantuan should have zero problem ripping apart a tank. Period.
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Post by Nick P on Apr 8, 2014 7:36:14 GMT -6
Alright guys, the heirophant is just about ready to be primed - I was going to do it last week, but the joints that I had previously pinned and green stuffed weren't strong enough, so I redid that whole shindig before I left for the bachelor party...and then last night realized I hadn't glued on all the spikes yet (there are like 80 of them, F).
But tonight! Whoa boy, tonight is going to be a great night! I'll be taking some WIP pictures as I go - of the finished model, unprimed, then primed, then in pieces as my dry brushing destroys hours of hard work gluing spikes.
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Post by Joelercoaster on Apr 9, 2014 6:36:27 GMT -6
PS, I finally had a look over the rules proper, including the IA upgrades. And you know what? Some of those guns are actually awesomely scary. Tack on the AA Spine Banks and the Spore Cyst, and you can either rock out vs land vehiculars (bio-cannons), air vehiculars (Spine things), or mass infantry blobs (Spores). Pick any two. And the Incubation chamber du-hick seems like an amazing assault deterrent to keep you from getting tied up by chaff. Throw a brood of FC-ing Hormagaunts in there and call it a day.
With all of those options, it actually turns the Hierophant into a *seriously* versatile bio-titan.
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Post by Nick P on Apr 9, 2014 7:11:33 GMT -6
Yeah dude tell me about it! I hadn't thought about taking those options, simply because the version of the heirophant in the apoc book doesn't have those options, but at the apoc level who really cares whether or not you're using the Apoc rules vs IA rules?
I might have to track down some wayward tervigon bits and create an incubation chamber for my big boy, and figure out a way to model AA spines...the painting may in fact have to take even more of a back burner now haha thanks JOEL
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Post by jefferestinpeace on Apr 9, 2014 7:16:56 GMT -6
I thought you did all your painting on the backburner?
Also, keep in mind, a new Nid IA book is due out sometime within the next few months. Of course, with Forgeworld, that could mean 3 or 13.
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