dex
neophyte
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Posts: 739
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Post by dex on Apr 27, 2015 10:34:04 GMT -6
Put the Tau with the eldar
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Post by Russell on Apr 27, 2015 12:32:36 GMT -6
Put the Tau with the eldar NUUUUUU
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Apr 27, 2015 12:42:50 GMT -6
Nvm I Stand with Russel for the greater good... and stuff
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Deleted
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Post by Deleted on Apr 27, 2015 19:33:53 GMT -6
Does anyone even play orks? Or was that option just a complete waste...
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Post by jefferestinpeace on Apr 27, 2015 19:42:06 GMT -6
I thought it was a given that Orks are a complete waste.
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Post by Nick P on Apr 27, 2015 19:42:42 GMT -6
I think NewZealandChris does
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Deleted
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Post by Deleted on Apr 27, 2015 21:30:13 GMT -6
I thought it was a given that Orks are a complete waste. I'm going to travel to Chicago with my Orks to murder all of you. (I'm counting you too Will Blood!) Of course, by murder I mean "lose gracefully but with wild grandstanding before a die is rolled".
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Deleted
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Post by Deleted on Apr 30, 2015 1:27:22 GMT -6
I made a Goggle doc with some possible character experience rules HERE. Feel free to check em out and make suggestions/changes. I modeled what I made really heavily after the Kill Team rules and tried to keep them really light while also being able to make some cool characters over the course of the campaign.
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Post by jefferestinpeace on Apr 30, 2015 6:32:41 GMT -6
AWESOME. Sorry I haven't done anything for this, but I've been swamped getting ready for my solo tournament adventure. SOMEONE GO WITH ME.
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Post by Nick P on Apr 30, 2015 7:05:12 GMT -6
Skype me in, I'll yell racial slurs at your opponents and waggle my genitals towards them
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Post by jefferestinpeace on Apr 30, 2015 7:09:03 GMT -6
I'll tell them you're my spirit guide and will present every enemy model to you as they are killed.
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Post by Nick P on Apr 30, 2015 8:14:01 GMT -6
Will, great job on the character upgrade rules - that is awesome, and simple, and I think will work really really well. Thanks for putting that together!
My only concern is one of specificity - I think we need to make sure that certain special rules are in line with their intention in the rulebook; ie, Haywire usually effects a weapon/grenade, and since only 1 grenade attack can be made in combat, only 1 haywire attack ever gets made per model. However the character sheet seems to imply that *all* attacks gain haywire, making something like a succubus with 6 attacks absolutely deadly vs armor of any type.
Is that the intention? If so, NARRATIVE, and I can't wait to give my succubus haywire for Knight smashing, but if not (and totally cool if not!), I just want to make sure that's clear up front.
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Apr 30, 2015 9:08:27 GMT -6
I think we should implement Preferred Enemy (Unpainted)
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Post by OneEyeRob on Apr 30, 2015 9:38:28 GMT -6
I like that idea dex!
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Deleted
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Post by Deleted on Apr 30, 2015 13:19:35 GMT -6
AWESOME. Sorry I haven't done anything for this, but I've been swamped getting ready for my solo tournament adventure. SOMEONE GO WITH ME. I wasn't going for anything definitive, I had some spare time last night and just thought I'd put what I was thinking out there. Feel free to scrap it completely, or change it as you see fit. I actually sent the Orozon email editing capabilities on that google doc. Is that the intention? If so, NARRATIVE, and I can't wait to give my succubus haywire for Knight smashing, but if not (and totally cool if not!), I just want to make sure that's clear up front. That is really up to you guys, which seems more fun?
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