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Post by Deleted on Apr 28, 2015 21:36:17 GMT -6
My buddy Brian played Daemonkin in an event last weekend and said that they have some tournament issues. They rely on getting into the late game to reach full effectiveness, but if you have a slow player, for might only get 4 Turns in (happened to him twice I guess). Something to consider if you want to run them in tournaments. You might need to rush your own turns to keep the game flowing and increase the likelihood you make it to Turn 5. I think you only need the late game if your running a list that relies heavily on summoning. I've been leaning towards only pushing for Feel No Pain, and otherwise playing it like its CSM and going for objectives with fast moving units like hounds. You wouldn't happen to know what he ran in his list would you? I'm just curious.
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Post by jefferestinpeace on Apr 29, 2015 7:00:30 GMT -6
From what I've played with Will, time won't be too much of a problem, unless his opponent is really slow. Then he can probably tell the TO. After all, Will essentially skips an entire phase with his list; it plays very fast.
Also, it's super fun. I think the Soul Grinders are great additions and probably the most points efficient unit available for you, aside from dogs. I don't know about the Lord though... hiding him in a Rhino will prevent him from dying. Those Berserkers didn't see action until T5 in our game. I agree the Bloodthirster Axe is the way to go, but I'd put him out there on a bike or Jugger and get him swinging. I know in my game if I had known killing him would have spawned a Bloodthirster instantly, I would have thought twice about it.
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Post by Dougtrio on Apr 29, 2015 9:30:24 GMT -6
That Gorepack is strong, bikers and beasts sound pretty evil to me.
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Post by Deleted on Apr 29, 2015 21:46:53 GMT -6
Also, it's super fun. I think the Soul Grinders are great additions and probably the most points efficient unit available for you, aside from dogs. I certainly have to agree, after looking them over quite a bit they do so much for only 155 with upgrades. The come on an AV 13 chasis with four hull points, and that alone knocks out most other units in the War Engine slot. Coupled with the Daemon invulnerable and the weapon loadout (Str 7 AP 4 Heavy 3 Skyfire/ Str 6 AP 4 Torrent) I don't think I can really find a better armor option in the Blood Host. There one significant drawback is BS/WS 3 but the torrent really helps with that I think. That Gorepack is strong, bikers and beasts sound pretty evil to me. It dies on turn 1 almost every single game, but its super cheap and it puts the pressure on my enemy something fierce. Of all the auxiliary detachments its certainly the best option.
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Post by Deleted on May 11, 2015 20:24:21 GMT -6
So I've gotten two games in with the Grinders and are they worth every point. Armor 13 and a 5++ is surprisingly durable, while the Str 6 AP 4 Torrent weapon does a ton of damage. I both games each grinder killed ~300 pts of models, nearly double their cost.
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Post by Nick P on May 12, 2015 7:01:47 GMT -6
And the models are freaking amazing, they look like a dream to build and paint dude!
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Post by clint on May 12, 2015 12:50:25 GMT -6
Yes, those Grinders are extremely tough, plus the army is fast enough that they're only a CC threat in late turns because everything else has already assaulted.
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Post by Deleted on May 25, 2015 19:27:23 GMT -6
After getting in couple games I've learned that an Unfettered Fury Bloodthirster just isn't all that. Despite being a monstrous creature he really fails to effectively hurt vehicles or infantry due to his middle strength of 6 (7 on charge) and 6 base attacks. The whip weapon kills one model at most, and is often not used in favor of jinking. For all of that combined i'm going to switch to the Str D bloodthrister instead. With 8 attacks on the charge he's a dedicated vehicle and MC killer, and with a WS of 10 he's actually pretty durable in CC. Also, that giant axe looks badass as fuck.
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Post by jefferestinpeace on Jun 5, 2015 7:46:11 GMT -6
Will,
ITC just ruled that Characters in Daemonkin only generate that blood point in a challenge. WHAT SAY YOU?
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Post by Deleted on Jun 5, 2015 8:51:35 GMT -6
I think it hurts the army and just encourages the DK player to not spend any points on characters and bring more dogs or similar units that don't spend 10-20 points on character upgrades. I strive to get 3 points a turn, and characters giving a point helped that a lot but its still doable. I thought it was only a matter of time before someone put out a thing about it, but I don't think its a nerf the codex needed when Eldar and Necrons are the meta.
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