Post by jefferestinpeace on Jan 13, 2015 11:27:32 GMT -6
So I need something that's not going to make any friends and I need an extra eye to tell me what I'm missing here.
Sorry this list is not that surprising.
CAD
HQ:
Dakka w/ Egrubs
Dakka w/ Egrubs
Troops:
Ripper w/ DS
Ripper w/ DS
Elites:
Malanthrope
Lictor
Lictor
Heavy:
Exocrine
Sporocyst
LoW:
Barbed Hierodule
Allied
HQ:
Dakka w/ Egrubs
Troops:
Ripper w/ DS
So, pretty straightforward. Reserve the Lictors and Rippers, they take objectives as needed, Flyrants kill everything while the Mal gives the Barbie a 2+ cover to kill everything better. The Sporocyst is the obviously weird choice, but I think it's a great flank objective camper with its sporeshield and 15 S5 shots at whatever comes close. If anyone looks at it, it will probably die, but it's going to take at least 2 turns, or a hell of a lot of directed firepower that's not going towards Flyrants or Barbie. If I'm able to put two objectives in my backfield in cover (not totally unlikely), and have twin "castles", that would be ideal.
However, another option would be to just take an empty Tyrannocyte. Maybe it could carry the Exo every once in awhile, but most likely not. Thoughts?
The only thing I'm actually not sold on is the Allied Rippers. W/o ObSec, they lose a lot of their punch, but I don't know what else to put there, and I need a Troop.
In regards to tactics, this list both wants to go first and second. Second to utilize the most of DSing Lictors and Rippers, but first to avoid the probably crippling alpha strike. Either way, I'll be okay, but it doesn't fully favor one or the other and offers up weaknesses either way. I think I'd prefer to go first as much as possible though to simply max targets after reserves come in.
Thanks for the feedback yo.
Sorry this list is not that surprising.
CAD
HQ:
Dakka w/ Egrubs
Dakka w/ Egrubs
Troops:
Ripper w/ DS
Ripper w/ DS
Elites:
Malanthrope
Lictor
Lictor
Heavy:
Exocrine
Sporocyst
LoW:
Barbed Hierodule
Allied
HQ:
Dakka w/ Egrubs
Troops:
Ripper w/ DS
So, pretty straightforward. Reserve the Lictors and Rippers, they take objectives as needed, Flyrants kill everything while the Mal gives the Barbie a 2+ cover to kill everything better. The Sporocyst is the obviously weird choice, but I think it's a great flank objective camper with its sporeshield and 15 S5 shots at whatever comes close. If anyone looks at it, it will probably die, but it's going to take at least 2 turns, or a hell of a lot of directed firepower that's not going towards Flyrants or Barbie. If I'm able to put two objectives in my backfield in cover (not totally unlikely), and have twin "castles", that would be ideal.
However, another option would be to just take an empty Tyrannocyte. Maybe it could carry the Exo every once in awhile, but most likely not. Thoughts?
The only thing I'm actually not sold on is the Allied Rippers. W/o ObSec, they lose a lot of their punch, but I don't know what else to put there, and I need a Troop.
In regards to tactics, this list both wants to go first and second. Second to utilize the most of DSing Lictors and Rippers, but first to avoid the probably crippling alpha strike. Either way, I'll be okay, but it doesn't fully favor one or the other and offers up weaknesses either way. I think I'd prefer to go first as much as possible though to simply max targets after reserves come in.
Thanks for the feedback yo.