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Post by Ah crap it's him on Dec 15, 2014 14:57:28 GMT -6
Shrikes...
So how bad are these dudes? Jump warriors... With 5+ armor...
But add death spitters and rending claws... 40 points for a T4 W3 Jump infantry with 3S5 shots and 3 rending attacks?
Good/AWEFUL?
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Post by Nick P on Dec 15, 2014 16:10:21 GMT -6
I love the idea of shrikes, I just don't know why they have a 5+ save...like they took something that was already pretty bad, gave it wings (good) and then said "better make this bad again" and took the save down.
I'd go hard or go home (as I texted you), giving them boneswords for some ID, and go mini-monster hunting with mini-tyrants. Anything without a 2+, go knock it in the teeth. Yeah, its like 45-50 ppm at that point, but would be fun in a big game of apoc or something.
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Post by Joelercoaster on Dec 15, 2014 16:17:55 GMT -6
Some people have real luck with shrikes. General advice is go big. Expect to pay 50 ppm with one or two upgrade weapons to boot.
You have to utilize the movement to get hard cover and otherwise avoid s8 death. I still need to get some rending claws and rock some CC goodness.
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Post by jefferestinpeace on Dec 15, 2014 16:30:34 GMT -6
They seem like a ton of fun and some people on The Tyranid Hive love the hell out of them and say they get a lot more mileage from them than Raveners. Just the thought of what Bolters can do to them makes me want to cry though. Also, FYI, there are rumors that the Shrike wing upgrade from FW is degrading and out of date with the new kit so that will be update soon either with another upgrade kit or actual Shrike models. Also, FYI, nothing in the Nid book actually says they have wings... just chop them legs up and make em all grasshoppery. Jump Infantry indeed, amirite?
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Post by Nick P on Dec 15, 2014 16:44:27 GMT -6
Haha jeff I love that idea - just put them on pins actually jumping, like mini-dimachaerons. Yum.
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Post by Joelercoaster on Dec 15, 2014 17:45:14 GMT -6
You can equally use Raveners as Shrikes, using their ability to tunnel under the enemy as an equivalent to flying over.
The thought of what bolters do makes me throw up in my mouth... but some people swear by them, even going so far as to say they really don't attract attention... I guess it really does just depend on what threats you have in the enemy's face (their threat range is pretty deceptively large, all things considered...). You could feasibly psyke out the opponent with a "more pressing threat"... or just give them option of what unit eats them.
I really should give them a run... in the days of 4+ cover they were fine (for me) with a gargoyle screen... so utilizing "good cover" on the board should work the same way. They're just expensive. Adrenals, Hooks, and Claws puts them at 45 each. And many will tell you to take Toxin, too. But S5, re-rolling to wound vs most things, on the charge.... nasty. Plus rending. And AP5 isn't completely worthless (here's lookin' at you, ScyTals).
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Post by Ah crap it's him on Dec 15, 2014 19:48:45 GMT -6
I like the idea of lash whip bone swords with death spitters and adrenal glands or poison... But soooo expensive
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Post by jefferestinpeace on Dec 15, 2014 20:04:24 GMT -6
I think you gotta go all melee. You want these guys in assault, either wiping completely or getting stuck in for one round. The last thing you want is to shoot yourself out of assault range and really find out what a 5+ Save feels like.
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Post by Joelercoaster on Dec 15, 2014 20:43:36 GMT -6
Buggerall, I just had a decent thing written up and then my computer froze up. Anyway.
Total agreement with Jeff on this one - these guys are fast enough to warrant the CC-only approach, and shooting can be actually detrimental. Plus, you'll have Flesh Hooks, and with their limited range it's actually an okay shooting option in this case.
The key with the BS/LW combo is really to use just one or two in the brood. Since they strike at a different initiative, the wounds they cause are directed to models in BtB with them specifically, allowing you to "snipe" in combat. As they have a reasonably solid damage output, you can fairly reliably neuter a squad by sniping the combat-armed Sgt (because you see those all the time), or more commonly take out special weapons guys, medics, or other general nuisances that would help the enemy otherwise.
Going to run some numbers on RC vs BS, and see if the triple-cost is actually helping that much vs heavy armor, and how much you're paying for the Insta-Death ability... which I'm guessing is a fair amount, because ID is great, but realistically on an AP3 platform that's S4 base has a far more limited application...
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Post by Joelercoaster on Dec 15, 2014 21:23:41 GMT -6
5 Shrikes - RC/Talons (175), BS/Talons (225)
25 Attacks on Charge, WS4-or-lower opponent = 16.6 Hits
Spheze Mahrinzez RC/Talons - 2.7 Rends, 5.5 Wounds, 4.5 Deadsies --- .025 Kills per Point BS/Talons - 8.3 Deadsies --- .036 Kills per Point (so after adjusting for cost, about a 33% increase in effectiveness... solid)
Tau/DA RC/Talons - 2.7 Rends, 8.3 Wounds, 6.8 Deadsies --- .039 KpP BS/Talons - 11.1 Deadsies --- .049 KpP (So, still close to a 25% boost vs "medium infantry"... although perhaps overkill vs the "standard" 10-man squad, leaving you stranded)
IG RC/Talons - 11.1 Deadsies --- .063 KpP (a what, 20+% increase? Oh how the tides have turned) BS/Talons - 11.1 Deadsies --- .049 KpP
Terminators RC/Talons - 2.7 Rends, 5.5 Wounds, 3.6 Deadsies --- .020 Kills per Point (something like 350% effectiveness, but go figure the thing that has a chance to bypass a 2+ pulls ahead here) BS/Talons - 8.3 Wounds, 1.3 Deadsies --- .006 KpP
Left out any upgrades because they should increase effectiveness at more or less the same rate.
As a generalist (and inexpensive upgrade) weapon, I think RC's do some decent damage. Being able to drop half a squad of marines on the charge is a decent feat. Of course, dropping 8 of them is even more impressive. As expected, light armor (where the Claws' AP5 kicks in) and 2+ saves favor the RC's, where Swords conquer the medium to heavy infantry. I have to wonder, though, if Swords are going to be too much overkill vs most things? Shrikes are not happy being left out in the open, so clearing 11 T3 models in one fell swoop can actually be a very bad thing.
The ID ability, though, is another item to consider. Common targets... Riptides - 2+ save renders it a crapshoot, whereas the RC's are putting a nearly-3 wounds, plus any change from the rest of the hits Wraithknight - requires upgrades to be hit, but you'll probably have them, so it's an ideal-type target Ogryns/Grotesques/other nid Warriors - ID will really help put some hurts on these squads, although you have to be careful, as I think you can still allocate that wound (potentially) to a wounded model and nullify the benefits HQ's - Anything with a 2+ won't sweat too hard, anything else will... but the damage put out by either of these broods is enough to make your average T4 3+-ish HQ quiver Non-2+ MC's - Nids, DE, probably some Chaos... this is probably the slew of things that the Swords really start to shine against. Funny how Nid weapons work such wonders vs other Nids...
Next up, comparing BS/Talon warriors to RC/Adrenals/Toxin (equal points).
Hmm... as much as I want to justify keeping the Swords on my Shrikes, I feel like (a majority of) Claws would be better. Seems more generalist, and adds Rending vs Armor, which is always a plus. And of course the cost, so you cry less when people shoot bolters at you...
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Post by Russell on Dec 15, 2014 23:25:46 GMT -6
I think the real question is how many flyrants and imperial knights will you be bringing?
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Post by jefferestinpeace on Dec 16, 2014 7:45:31 GMT -6
Let me do the math here...
3 Flyrants/3 Imp Knights - 1850 pts 100% Narrative Forged
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Dec 16, 2014 10:09:05 GMT -6
That is a hard forging
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T1m
new guy
Posts: 302
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Post by T1m on Dec 16, 2014 10:29:01 GMT -6
Forged.
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Post by jefferestinpeace on Dec 16, 2014 10:35:48 GMT -6
WHERE DID HIS CALVES GO DID THOSE TASSLES EAT THEM
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