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Post by ocotako7 on Mar 15, 2019 17:54:07 GMT -6
The green tide has overrun Imperial defenses of the Datahives. Seeing the compromised position of the Imperium, Chaos forces have begun to use the xenos threats to further their agendas. A rampaging xenos/chaos force seemed sure to continue their rampage to the Processing District, the core of the Oteck Hivesprawl. It was only the arrival of the Adeptus Astartes in full force that was able to stem the tide, but only just. The xenos forces maintain the initiative and are no doubt recouping their losses and preparing to re initiate their offensive. docs.google.com/drawings/d/1P1PCYmT552Kx-y3vgRD4ILarWnjLBMpCT-J91i-wFUQ/edit?usp=sharingExperience for Phase 2: Your warlord can now choose one ability from each table on pages 15-16 in CA. Non-psykers gain the ability to attempt to deny 1 power in the opponents psychic phase. If your warlord is taking relic items they cannot be improved by abilities from these tables. (i.e. a relic weapon cannot be given +1 damage, or an item that provides a 4+ invuln cannot be improved to 3+). Your lieutenant can choose 1 ability from 2 of the four tables, and they must be from different tables. Your second in command may also take a warlord trait, but it must be a different trait from your primary leader. Your army should have at a minimum 7 experienced units: 1) 1 unit at 15 experience points 2) 2 units at 10 experience points 3) 4 unit at 5 experience points If you have less than either of the 3 categories above you may promote units experience points to meet the minimum. To do this start with your highest experience. If it fails to meet criteria 1) promote it to 15 exp points. Then repeat the process for your next highest EXP unit. I.E. A player has 2 units with no experience, 4 infantry squads with 6 exp, 1 other at 12, and one at 13. The Player promotes their 13 exp unit to 15, their 12 exp unit stays untouched, 1 6 exp unit is promoted to 10, and then another unit with 0 exp is promoted to 5 exp. Week 7 matchups: Attackers: Josh Jacob Leo Jesse P Roger Defenders: Pete Juan Izzac Brian (as required) Edit: There were three secret objectives completed during phase 1. 1) Pete had succesfully defended the datahives on 2 occasion (2 VP) 2) Jesse had defended a hivesprawl (1 VP) 3) Josh successfully took the datahives (at the buzzer for 2 VP)
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Post by kingwalnut on Mar 15, 2019 22:23:19 GMT -6
The newly arrived forces of the Warmaster declare an attack on the Zonatus Hive
Preferably a 1500 pt game on thursday
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zyggy
initiate
Posts: 242
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Post by zyggy on Mar 16, 2019 8:35:24 GMT -6
Spinewrencha continues his momentum to attack the Aquadine III Processor District!
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Post by admirablegoal on Mar 17, 2019 17:19:28 GMT -6
Spinewrencha continues his momentum to attack the Aquadine III Processor District! Kill Team Borroleth is declaring a defensive mission. Disrupt Supply Lines at the Turingsbane Datahives! (assuming that fails, we're doing another two parter where I defend against you in regular 40k)
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Post by ocotako7 on Mar 17, 2019 21:15:28 GMT -6
Spinewrencha continues his momentum to attack the Aquadine III Processor District! Kill Team Borroleth is declaring a defensive mission. Disrupt Supply Lines at the Turingsbane Datahives! (assuming that fails, we're doing another two parter where I defend against you in regular 40k) Right now defenders cannot perform offensive kill team missions. You can only defend against a KT attack.
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Post by izaac2112 on Mar 18, 2019 7:58:19 GMT -6
The newly arrived forces of the Warmaster declare an attack on the Zonatus Hive Preferably a 1500 pt game on thursday Hunter Cadre Monty'r prepares their gunline in defense of the Hive
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Post by kingwalnut on Mar 18, 2019 8:18:26 GMT -6
The newly arrived forces of the Warmaster declare an attack on the Zonatus Hive Preferably a 1500 pt game on thursday Hunter Cadre Monty'r prepares their gunline in defense of the Hive Sounds good. I will be bringing a different list than you last fought. A pair of armigers, some havocs, a screen of poxwalkers, and the good old Chaos Spawn with some other troops and pskyers.
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Post by izaac2112 on Mar 18, 2019 8:38:57 GMT -6
Hunter Cadre Monty'r prepares their gunline in defense of the Hive Sounds good. I will be bringing a different list than you last fought. A pair of armigers, some havocs, a screen of poxwalkers, and the good old Chaos Spawn with some other troops and pskyers. Sounds good! We're doing 1500 right?
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Post by kingwalnut on Mar 18, 2019 9:00:58 GMT -6
Sounds good. I will be bringing a different list than you last fought. A pair of armigers, some havocs, a screen of poxwalkers, and the good old Chaos Spawn with some other troops and pskyers. Sounds good! We're doing 1500 right? Indeed
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Post by izaac2112 on Mar 18, 2019 9:09:53 GMT -6
Sounds good! We're doing 1500 right? Indeed Solid, after our last game I'm bringing a very different list haha
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Post by admirablegoal on Mar 18, 2019 9:10:11 GMT -6
Kill Team Borroleth is declaring a defensive mission. Disrupt Supply Lines at the Turingsbane Datahives! (assuming that fails, we're doing another two parter where I defend against you in regular 40k) Right now defenders cannot perform offensive kill team missions. You can only defend against a KT attack. Blerg, alright
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Post by kingwalnut on Mar 18, 2019 9:18:38 GMT -6
Solid, after our last game I'm bringing a very different list haha Nice! My list is really different as well. Fair warning, no cultist blob this time around and no obliterators. There is a lot more long range shooting between the Armigers and the Havocs. The Poxwalkers are not immensely tough screen, but they have their own strengths and weaknesses. Daeragon the Demolisher (my demon prince) is back to torment your commander. He is also roided up on warlord buffs now as well.
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Post by izaac2112 on Mar 18, 2019 9:53:13 GMT -6
Solid, after our last game I'm bringing a very different list haha Nice! My list is really different as well. Fair warning, no cultist blob this time around and no obliterators. There is a lot more long range shooting between the Armigers and the Havocs. The Poxwalkers are not immensely tough screen, but they have their own strengths and weaknesses. Daeragon the Demolisher (my demon prince) is back to torment your commander. He is also roided up on warlord buffs now as well. I have an interesting strategy to deal with the Armigers and its either gonna work or end horribly haha involves lots of stealth suits
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Post by kingwalnut on Mar 18, 2019 10:03:12 GMT -6
Nice! My list is really different as well. Fair warning, no cultist blob this time around and no obliterators. There is a lot more long range shooting between the Armigers and the Havocs. The Poxwalkers are not immensely tough screen, but they have their own strengths and weaknesses. Daeragon the Demolisher (my demon prince) is back to torment your commander. He is also roided up on warlord buffs now as well. I have an interesting strategy to deal with the Armigers and its either gonna work of end horribly haha involves lots of stealth suits Hmmmmm interesting!
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zyggy
initiate
Posts: 242
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Post by zyggy on Mar 21, 2019 23:30:40 GMT -6
Orks vs. Dark Angels at the Aquadine III Processor District ends with an ork victory. Dramatization will be forthcoming at some point.
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