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Post by Eric formerly Eric on Aug 22, 2018 9:42:28 GMT -6
Yeah, and i think he will be fairly balanced. 3 attacks caps his damage potential while the 3+ WS leaves some room for an epic dice failure. 5 wounds arent too hard to deal with either. But hes an absolute tank and I cant wait to pick him up.
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Post by kingwalnut on Aug 22, 2018 10:20:48 GMT -6
and he also gets the exploding dice effect that he gives to other aberrants so he can maybe hit even harder.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Aug 22, 2018 19:34:37 GMT -6
Maybe I've been playing DG to long, because this guy does not look overly tanky. What an I missing?
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Post by ocotako7 on Aug 22, 2018 19:51:57 GMT -6
The lack of an invuln stings but GOOD GRAVY is he a monster otherwise. I can arely complain about the lack of an invuln see as how hard it is going to be to put his guy down. Seeing these stats single hadndedly sold me on getting the Tooth and Claw GSC half NOW rather than later. ...(Breaths heavily)....
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zyggy
initiate
Posts: 242
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Post by zyggy on Aug 22, 2018 20:36:37 GMT -6
Maybe I've been playing DG to long, because this guy does not look overly tanky. What an I missing? Being a character helps, but the biggest reasons for his tankiness are the "lower any multi-damage he takes by 1" rule and the much more impressive "heal d3 wounds a turn' rule he has. Sure not having an invul stinks, but those rules and T5 means he can bounce back from all but a severe beating. This thing is harder to kill than an Ork warboss.
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Post by Nick P on Aug 23, 2018 7:12:35 GMT -6
Maybe I've been playing DG to long, because this guy does not look overly tanky. What an I missing? He is a character so can't be targeted normally, he ignores wounds on a 5+, he subtracts 1 from damage suffered, and he regains wounds every turn. The character thing and the 5+ shrug you're probably used to with DG, but I think the -1 to incoming damage and the d3 wounds regained every turn is a big deal.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Aug 23, 2018 8:44:22 GMT -6
Ahhh, I misread the damage mitigation. I thought you reduced incoming wounds to one (meaning he just reduces multiple wound attacks to single wound attacks).
Reducing ALL wounds by one makes this guy damn hard to kill without multi wound weapons.... obnoxiously so.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Aug 23, 2018 8:52:12 GMT -6
We have a warlord trait that regains a wound on each players turn (so+2 wounds every full turn). It's nice, but a lot less useful than you would think. Unless you are willing to retreat it seems on average to buy you one extra turn of combat.
Im not saying it's bad, or that I would rather not have it, just that in practice across 10-15 games it has given a 2+5++ 5+FNP demon prince about an extra turn in combat. Basically a speed bumb to anything capable of really stripping wounds.
On a practical level how mobile is this guy?
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Post by Nick P on Aug 23, 2018 9:32:26 GMT -6
Ahhh, I misread the damage mitigation. I thought you reduced incoming wounds to one (meaning he just reduces multiple wound attacks to single wound attacks). Reducing ALL wounds by one makes this guy damn hard to kill without multi wound weapons.... obnoxiously so. No, you had it right - if a weapon has damage 2 or more, it is reduced by 1 to a minimum of 1. So D2 = 1, D3=D2, etc. So small arms fire is what takes him down, in large numbers - but with high toughness, a decent save and a 5+ shrug on top of that, and the ability to heal every turn for free, its hard to take him down before he gets stuck into combat and starts ripping things to pieces.
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Post by Nick P on Aug 23, 2018 9:41:33 GMT -6
We have a warlord trait that regains a wound on each players turn (so+2 wounds every full turn). It's nice, but a lot less useful than you would think. Unless you are willing to retreat it seems on average to buy you one extra turn of combat. Im not saying it's bad, or that I would rather not have it, just that in practice across 10-15 games it has given a 2+5++ 5+FNP demon prince about an extra turn in combat. Basically a speed bumb to anything capable of really stripping wounds. On a practical level how mobile is this guy? He's got the 6" move, and GSC have access to decently beefy transports in the form of the goliath truck, but then genestealer cults have the ambush rule, so he and his unit of abberants can arrive together and do one of the following (roll a d6): 1. Opponent chooses 2 table edges, you arrive within 6" of one of them and further than 9" from enemy models after rolling a further D6 (1-3, his first choice, 4-6, his second choice) 2. Same as above, but *you* nominate the 2 edges instead 3. Set them up anywhere on the board more than 12" from the enemy or 9" but not visible 4. Set up anywhere more than 9" away from enemy models 5. Set up anywhere more than 9" away and then move D6" or shoot as if it was the shooting phase immediately 6. Set up anywhere more than 9" away then move your full move immediately All of which allow you to still shoot and charge normally in the respective shooting and charge phases (so with #5, if you have a shooty unit, you shoot twice essentially). Its a little bit swingy, but a lot of fun and can be very powerful - and certain models give bonuses to the roll or let you roll 2d6 and pick the result, etc. I expect the codex will give them even more options to build around this mechanic.
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Post by Eric formerly Eric on Aug 23, 2018 10:11:04 GMT -6
Tank was the wrong word. Beastly.
But understand that we are talkinh about genestealer cult: an army of T3 5+ Models. So in comparison, he is actually tanky.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Aug 23, 2018 10:46:00 GMT -6
That ability (or at least the chance) to get right on there makes a difference. Even with wings my demon prince had to run up field and he pays for it in wounds.
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