jesse
neophyte
Posts: 732
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Post by jesse on Apr 5, 2016 9:40:04 GMT -6
I could show up at around 7:15, if you plan on staying that long.
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kaza
initiate
Posts: 16
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Post by kaza on Apr 5, 2016 13:31:39 GMT -6
Sure, I'll be there for a while
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kaza
initiate
Posts: 16
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Post by kaza on Apr 6, 2016 13:37:27 GMT -6
Jesse and I played a successful demo game yesterday, and discussed the upcoming campaign as well. Here are the campaign rules that apply, let me know if there are any questions, comments or suggestions:
Each territory is represented on a hex map
Each gang has 5 territories, and there are neutral, high value, territories in the middle of the map waiting to be claimed.
Gangs obtain income from all territories each turn without need for gangers to work the territory
If a ganger works a territory, you may reroll income for that territory (for rolled incomes) or gain +10 income (for fixed incomes). Only a single ganger may work each territory
If a gang member is working a territory, they may only participate in battles targeting adjacent territories.
All scenarios include the gang fight special rule relating to capturing a rival gang's territory.
If a gang moves into a neutral territory unopposed, then any other gang may elect to challenge them. Adjacent gangs get first dibs, in order of lowest to highest gang rating. If no adjacent gangs wish to fight, a single non-adjacent gang may fight over it. If nobody elects to challenge, the attacker claims the territory without fighting.
Each campaign turn, each player elects where to move by declaring where they are attacking and where they are attacking from. After each fight, each player can reassign their gang members to territories. Injuries and experience are resolved between battles. Income is resolved at the end of the campaign turn.
Players indicate where they are attacking by privately writing down the target and where they are attacking from on a piece of paper. Once everyone has done so, they are put in a container and randomly revealed one at a time until all orders are revealed. Fights should be resolved in the order they are revealed where possible. Multiple players attacking the same territory are combined into a single large battle.
If the attacker wins by enough to claim a territory, they must take the attacked territory
If the defender wins by enough to claim a territory, they must take the territory they were attacked from.
All profits from territories are doubled (after reduction for gang size)
If a defender voluntarily bottles out, then they automatically lose the territory they are defending.
All results of Dead, Captured and Multiple Injuries are treated as Full Recovery on the first turn
If two gangs are allied, then only their opponent's gang rating is taken into account when determining any underdog bonus experience points. Conversely, when fighting against one or more allied gangs, the total of both their gang ratings is used to determine the underdog bonus for their opponent.
If a territory has no gang member working it, it requires only a 2:1 casualty ratio to take, rather than a 3:1. This only benefits the attacker.
When a battle is fought over a neutral territory, whoever wins the battle claims the territory, even if they do not get a high enough casualty ratio.
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Apr 6, 2016 13:59:08 GMT -6
I won't be able to be there, going to be on the west coast.
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Post by weirdingway on Apr 8, 2016 9:58:09 GMT -6
Hi, I just signed up to post here! Do you have room for another player? I've been looking for a group to play Necromunda with. I'm mostly into converting and painting models but Necromunda was always a favorite of mine back when it first came out and it would be great to get back into it. I've got a very converted Tech Gang ready to go. Inspired by the old Confrontation tech gang, meant to run as a Van Saar gang: Best, Isaac / weirdingway
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kaza
initiate
Posts: 16
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Post by kaza on Apr 8, 2016 10:38:19 GMT -6
Sure! We'd love to have you, just come down to the Dojo on the 15th. Your gang looks great, by the way. Love the conversion work, it's pretty awesome!
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jesse
neophyte
Posts: 732
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Post by jesse on Apr 8, 2016 17:41:25 GMT -6
Isaac, your models look amazing. Not just the ones here, but your entire Photobucket album is simply stunning.
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Post by vince on Apr 10, 2016 0:33:48 GMT -6
I am drooling over your work. I would love to discuss with you some ideas for my own gang, and dark mech army....
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Post by weirdingway on Apr 11, 2016 7:40:48 GMT -6
Thanks guys! You can see more of my stuff at s3.zetaboards.com/The_Ammobunker/topic/7667496/1/. And Vince I'd love to talk about your gang and darch mech. I'm very excited about Necromunda! Will we be using the house gang weapons list or unrestricted common weapons? And how firm is the 6pm start time? I'll be coming up from Hyde Park and can leave work early to make it by 6 if need be, but 6:30 or so would be easier of course.
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kaza
initiate
Posts: 16
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Post by kaza on Apr 11, 2016 16:44:24 GMT -6
It's not a very firm start time. Showing up at 6:30 will be just fine. I was planning for us to use the House Gang Weapons List, but I can put it up for a vote if people think it would be better not to. I think it lends differentiation to the gangs, but I've never *not* used it so maybe I'm missing something.
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Post by weirdingway on Apr 12, 2016 8:39:08 GMT -6
Nice! I'll be there.
House Gang weapon lists is fine by me, just wanted to make sure I picked my gang properly. I just know some people don't like using them because they weren't part of the first edition of Necromunda and actually make some of the original metal models (and the lasgun carrying starter set goliaths) illegal.
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kaza
initiate
Posts: 16
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Post by kaza on Apr 12, 2016 9:06:28 GMT -6
Don't worry about WYSIWYG. As long as models are visually distinct enough that you can say Guy A has a shotgun, Guy B has a lasgun and frag grenade and then remember which is which, it's all good.
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cj
neophyte
Posts: 734
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Post by cj on Apr 12, 2016 10:09:56 GMT -6
I can't commit to playing very often, but I'm wondering if I can get a pick up game of this in every now and then, it sounds rather fun
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Post by vince on Apr 15, 2016 12:53:17 GMT -6
We still on for beginning campaign and such tonight at 6?!
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kaza
initiate
Posts: 16
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Post by kaza on Apr 15, 2016 12:59:15 GMT -6
I'll be there. I'll bring some spare gangs and gang roster sheets for people to use if they need to as well
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